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1. Fighter - DND 5th Edition
wikidot.com
Link: http://dnd5e.wikidot.com/fighter
Description: WebAs a fighter, you gain the following class features. Hit Points. Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st. Proficiencies. Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None
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2. Fighter - D&D 5th Edition - Wikidot
wikidot.com
Link: http://dnd5ed.wikidot.com/fighter
Description: WebFighter - D&D 5th Edition. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.
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3. Fighter: Battle Master - DND 5th Edition
wikidot.com
Link: http://dnd5e.wikidot.com/fighter:battle-master
Description: WebFighter: Battle Master. Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy.
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4. Battle Master Maneuvers - DND 5th Edition
wikidot.com
Link: http://dnd5e.wikidot.com/fighter:battle-master:maneuvers
Description: WebWhen a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll.
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5. Fighter: Echo Knight - DND 5th Edition
wikidot.com
Link: http://dnd5e.wikidot.com/fighter:echo-knight
Description: WebA mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Source: Explorer's Guide to Wildemount.
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6. Fighter: Cavalier - DND 5th Edition
wikidot.com
Link: http://dnd5e.wikidot.com/fighter:cavalier
Description: WebFighter: Cavalier - DND 5th Edition. The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner.
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7. Fighter: Eldritch Knight - DND 5th Edition
wikidot.com
Link: http://dnd5e.wikidot.com/fighter:eldritch-knight
Description: WebFighter: Eldritch Knight. The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch ...
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8. The Fighter Class for Dungeons & Dragons (D&D) Fifth Edition (5e…
dndbeyond.com
Link: https://www.dndbeyond.com/classes/fighter
Description: WebFighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor.
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9. Fighter - D&D 5E Empowered - dnd5ee.wikidot.com
wikidot.com
Link: http://dnd5ee.wikidot.com/fighter
Description: WebClass Features. As a fighter, you gain the following class features, Hitpoints. • Hit Dice: 1d10 per fighter level. • Hitpoints at 1st Level: 10 + your Constitution score. • Hitpoints at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st. Proficiencies. • Armor: All armor, shields.
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10. Fighter | D&D 5th Edition on Roll20 Compendium
roll20.net
Link: https://roll20.net/compendium/dnd5e/Fighter
Description: WebAs a fighter, you gain the following class features. Hit Points. Hit Dice: 1d10 per fighter level. Hit Points at 1st Level: 10 + your Constitution modifier. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st. Starting Proficiencies.